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Five Nights at Candy's
Fnac gj thumb
Created by Emil "Ace" Macko
Released on July 18, 2015
Version 1.2.2
System Requirements 106 MB, Windows
Game Engine Clickteam Fusion 2.5

Five Nights at Candy's is an indie point and click fan game survival horror fan-game developed by the well known FNaF fan and experienced modeller, Emil Macko. The goal is for the player to try to survive the night at Candy's from 12 AM to 6 AM while avoiding getting caught by the local animatronics, keeping track of their movements via the restaurant's security cameras and using doors to keep them out of The Office, which the player stays in for the whole game


"No company is without a rival.

Fazbear's New Pizzeria has closed for good. And so, another resturant is going to take its place in the world of enterntainment.

What could go wrong?"

You play as Mary Schmidt, working as a security guard at Candy's Burgers & Fries. During the night, the animatronics wander around the restaurant, and if they manage to get into your office... well, they might kill you. Fortunately for you, a camera system equipped with night vision and doors for your window and the two doorways to your sides are at your disposal, but they come at the cost of limited power. Manage your usage of the doors and night vision, or else you will be left with no power at the mercy of Candy.

Can you survive five nights at Candy's?


There are seven animatronic antagonists lurking in the restaurant, with the player as the security guard and your only ally and informant, as well as another mysterious character who resides elsewhere.


There are many rooms at Candy's Burgers & Fries, but another separate location, the Factory is shown in cutscenes.


  • Emil Macko posted his status on his Tumblr and says that he is not dead and he's working on something big.
  • Emil Macko releases the first promotional teaser for Five Nights at Candy's, a shot of Candy with the text "SOON".
    • Upon brightening under the text numbers "01000110 01001110 01000001 01000011" are visible. Upon conversing to binary they translate to "FNAC".
  • Emil Macko updates his status to share another teaser featuring Cindy and labeled, "We play in the dark."
  • Emil Macko releases a screenshot showing a beta version of Five Nights at Candy's. The screenshot shows Candy or Cindy by the right doorway of The Office.
    • This was later removed from the GameJolt page, as apparently other games had nearly identical appearances to it.
  • Emil Macko shares a teaser on his blog showing Old Candy looking at the viewer and labled, "I SEE YOU."
  • Emil Macko updates his status on his blog that shows a teaser starring The Penguin with the text, "OUT OF SERVICE".
  • Emil Macko releases a teaser on his blog featuring Blank labeled "THE BROKEN."
    • After brightening, between THE and BROKEN number 2 appears, making text say "THE 2 BROKEN".
  • Emil Macko releases the trailer for Five Nights at Candy's.
  • Emil Macko releases the final teaser on Gamejolt featuring Vinnie with the text, "mistakes happen".
    • RAT (if brightened) appears behind Vinnie.
  • Five Nights at Candy's is fully released a week later after the trailer.


  • The 1.2.0 Update was confirmed to be in progress by the GameJolt user, Tuparman, when he found a glitch where he tried to get The Penguin to the right doorway but failed due to him disappearing when moving from the Main Hall 2. Emil Macko responded, saying that the bug will be fixed in the new update.
  • The song that plays in the Five Nights at Candy's Trailer is called "Combine Machinery Hall," as confirmed on this video. The music composer that produced the music is named Vai90. The full music can be downloaded here.
  • In first versons there was a footstep sound when somebody walked to one of the doors. It was removed, because it was very easy to tell if somebody walks in or walks out to the door.
  • When you complete a night, it will bring you back to the main menu. This is the same for all of the FNAC's games.
  • In the game's trailer, the gameplay footage's display was supposed to be in 16:9, similar to the first Five Nights at Freddy's. However it was changed to 4:3 in the final game, because Emil Macko wanted to make gameplay footage more suitable for trailer's size.

Main Menu

Animtronics in Main Menu



1.2.2 Update

  • Fixed a small bug that made certain save data get reset/deleted when replaying some nights.

1.2.1 Update

  • Fixed a small bug in the Extra Menu, that made some of the jumpscares overlap each other.

1.2.0 Update

  • Added the Extra Menu for those who’ve beaten night 6.
  • Rebalanced Blank;
    • Blank now has an increasing timeout counter, which will come into play after an attempted attack.
    • Blank should no longer "teleport" from being inactive to suddenly being ready to attack.
  • Fixed the penguin accidentally going to a wrong room, resulting in inactivity.
  • Added ambient sound cues for certain animatronics in the doorways.
  • Fixed another glitch that yet again prevented some ambient sounds from playing.
  • Fixed a "game-breaking glitch" that allowed players to close the window-door, and have an infinite stare-contest with an animatronic in one of the doorways.
  • Fixed a minor graphical error in the 5th and 6th "Surveillance Sequences".
  • The "Surveillance Sequences" no longer have any time-limit, so that players won’t miss out on anything.
  • Added Camera Titles so that you can see what room you’re looking at.
  • Made some ambient sounds a bit more "distant".
  • Added 10% more power.
  • The doors now take more power the longer they are closed. The effect will of course be reverted when they are open again.
  • 3 Indicators have been added to the HUD right above the battery. They will show how much power the doors use.
  • Minor bugfixes.

1.1.0 Update

  • Fixed a glitch that disallowed ambient sound effects from playing.
  • Reworked the doors entirely;
    • Animatronics now will wait for much longer time before attacking, but only until they have been noticed.
    • Removed the footstep sounds.
    • Having more than one door closed will now drain significantly more power, and
      of course having all three closed will drain even more.
    • Door buttons now make a click-noise when the doors are deactivated.
    • Added a timeout system for controlling how often a doorway can be occupied.
  • Fixed minor graphical bug when non-glow-eye animatronics entered the doorways.
  • The panel button is now wider.
  • Fixed a glitch that allowed you to open the panel during a jumpscare.
  • Rare Screens are now more rare.
  • Removed a few expendable graphical assets.
  • Added a notice in the README file for the fact that you cannot properly play this game on Mac (not even with programs such as WineBottler).

1.0.3 Update

  • Fixed a minor graphical inconsistency in the 5th Sequence in HUD

1.0.2 Update

  • V-Sync is now off by default.
  • Tweaked Gameplay.

1.0.1 Update

  • Added Fullscreen Toggle support (Alt-Enter)

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