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Night 1 text
Night 2 text
Night 3 text
Night 4 text
Night 5 text
Night 1 text

Night 1 is the first playable night in Five Nights at Candy's. It introduces the Mechanics of the Game, including Candy and Cindy.

To beat this night, it is possible to simply do the following:

  1. As soon as the clock hits 3 AM, watch the Main Stage with Night Vision on until an animatronic leaves. If it is Cindy, put down your camera and watch the right door, then put up your camera and wait for Candy to leave. If it is Candy, watch both doors after putting down your camera. Then put up your camera and wait for Cindy to leave.
  2. If Candy or Cindy appear at your door, close the one they're at, and stare at the door cam (4 for right or 6 for left) until they leave. Then open the door once they leave.

Night 1 Phone Call

Phonecall 01
"Uh hello, hello? Uh, junior manager here. Uh, so you're the new security guard, right? Yeah, it's great to finally have someone qualified for the job, you know? Ha ha. We had to, like, share the shifts because, you know, someone has to be here during the night. But with you, now we have more energy to be here during the day. Uh, you see, we're probably going to be a lot busier from now on. Uh, you might have heard about the place called Freddy Fazbear's Pizzeria, right? Uh, yeah. They got shut down yesterday. I don't know why though. Probably something like a tax fraud or such, you know. I never really liked that place. I always had a bad feeling about it, you know..? Their pizzas weren't even that good. Uh, anyway. I think you're gonna fit in really well here. The staff are really nice. Uh, we make sure to help each other out on everything. Like, uh, when we close late in the evening, we all make sure the floors and tables are properly cleaned, and all the dishes have been washed when we get off of the day. Uh, now, in order to save power of course, all the lights will, at night, be turned off. Don't worry, we have a desk lamp in the office you can use. If you open the maintenance panel, you'll be able to view the restaurant through the security cameras. And the cameras all have a neat feature, which is night-vision mode. These cameras were the cheapest we could get, so the night-vision isn't THAT accurate. But it does retain the colours, which is good, I guess. Um, you can toggle the night-vision by activating the camera you're already on. And, uh, by the way, we have a security feature in the restaurant that limits how much power can be used after hours. This is mainly so that our electricity bill doesn't skyrocket during the night if somebody forgot to turn off something somewhere, you know. Now, um, your office is also the information... area. Which you can tell because of the window counter in front of you. Uh, their should be a button underneath your desk too. This is for the security door in front of your window. Uh, to your left and right there are also two doors. These doors are um, uhh... a little stupid. Um, you see... they require power to be closed. Um, I think it was something about some computer somewhere always checking if they're closed or not. Or maybe it was a security feature, you know, in case the place goes dark. Like, if there was a power outage, you would be stuck here. But the doors open up automatically if that happens. Um, all three doors are power driven, so... basically, don't use too much power, otherwise the place will shut off completely. Uh, but don't worry. As I said, the doors will open up if that happens, so you won't be trapped. Uh, I think that was all for now. Uh, yep. Good luck on your first night here. Uh, don't fall asleep, and have a good night."
 
— Phone Guy

Cutscene

Five Nights At Candy's ALL CUTSCENES03:21

Five Nights At Candy's ALL CUTSCENES

Cutscene starts at 0:00

  • Date: 09/22/1987
  • Hour: 01:57
  • Animatronics: Vinnie

The cutscene appears to be from the camera feed, like the others. Player can see an empty conyeror belt, however after turning to the left, player will see Vinnie standing to the far left. Vinnie will get closer when the player will turn to the right, and when the player will do it again, Vinnie will jumpscare the player, ending the cutscene.

  • The Loading Feed text.
  • The loading bar
  • The overlay
  • The REC circle

Audio

Ambience 04

Cutscene ambience.

Camera Pan

The sound when looking around in the cutscenes.

Output KfksPi
Output hLd0LB
Output kd95kI
Output cXgM2d
Output D8oTKW
Output KfksPi

Night 1 is the first playable night in Five Nights at Candy's 2. It introduces the Mechanics of the Game via text boxes, as well as Cindy the animatronic.

To beat this night, it is possible to simply do the following:

  1. As soon as you see Cindy on a camera, keep watching her as she moves through the building. If she can't be found on camera, it means that you have to leave the camera and shine the Camera Flash to see Cindy in the Main Hall.
  2. If Cindy appears in the Main Hall, switch to a camera close to the Main Hall, and use the phone. Keep watching the camera, as Cindy should now move there and disable the phone for a moment.

Intro before Night 1


hey
are u there?
lol you lost the bet
you know what that means
you hav to spend 5 nights in that old factory again
or else peopl will think ur a chicken
scared?
the player can type a reply here, but it has no effect on the game
lmao

FNAC 2 PhoneMsg

The sound when the text pop-up at the intro before Night 1

Night 1 Tutorials


Main Hall tutorial

You're sorrounded by darkness!
Press SPACE to use the camera flash from your cellphone.
Use this to briefly be able to see down the dark hallway!

Flick the mouse downwards to turn to the Camera-Panel

Camera tutorial

Flick the mouse up to go back!

Click on the camera icons to view the cameras.
You can call any of the internal phones in the building through the Camera-Panel.
Any phone you call will make a ringing noise, which will echo throughout the central hall.
Animatronics can only hear the phones if they are in the same room as the phone, or
if they are in the central hallway. Use the phones to lure animatronics out of the
central hall before they get to you! But be careful, if they reach the room with the
ringing phone, they will try to temporarily disable the phone.

Press X to hide hints

Minigame

Chester minigame
Reverse puppet minigame
366
130
181 2

Starting from the Secondary Party Room, the player controls Chester to wander around the restaurant to find a golden key sitting in the Office. The first frame upon entering the Office shows Vinnie standing on the other side of the room, but it immediately disappears. The key can be used to unlock the large padlock on the door not on the first game's map where RAT starts from. Walking up to the door after collecting the key will end the minigame.

Audio

FNAC 2 static 2

The sound when starting the minigame.

Minigame slow Semerone

The music

FNAC 2 Minigame

The actual music

FNAC 2 burst

The sound when the minigame ends.

Locations for Night 1 minigame

Night 1 is the first playable night in Five Nights at Candy's 3.

In night 1, Monster Rat is the only monster active on this night.

To beat this night, it is possible to simply do the following:

  • Go behind you and play the tape recorder.
  • Look at the door and closet to see if M. Rat is there.
  • If he is In your bedroom, flash the light in his eye until he goes under the bed or gets out of the bedroom.
  • When he is under the bed, check it. Then leave the bed and look the opposite way that Monster Rat is facing. Once that is done, go back to the other side and flash the light in Monster Rat's eyes. Once that is done, he will leave.

Intro Before Night 1

Before starting night 1 you will be greeted by the Psychologist. He will say:

The Psychologist:
How are you feeling today?
It's been two weeks.
I understand that it was a very traumatic experience
but luckily your brother wasn't seriously hurt.
You have to remember. They weren't real. They were just machines.
They are not capable of harming anyone
what happened was just an accident
he was just... Broken.
But it's ok now. You're safe here.
You remember them from the theater?
Ah, yes the old one where you and your father went to a year ago. right?
Your father have told me about what happened while you were there
You got separated from each other that day, when the incident happened.
Have you still had nightmares since we last met? Were they about those monsters you drew for me?
Bandicam 2017-04-02 20-53-54-240
The Psychologist:
You're a very creative girl.
But you can't let your fears take control your imagination.
In order for your nightmares to end, you have to face your fears.
You have to face the monsters.
Show them you're not afraid.
Do you Understand?
It's the only way.
Now... Mary...
I need you to try and remember what happened on that day, a year ago.

Minigames

Dreamscape/Deepscape

When he finish talking, you will start in the Dreamscape. The Bedroom starts out as an empty room with The Origami Cat and a bed.

When you try to leave the bedroom, he says the following:

The Origami Cat:
Whoa, hey!

Aren't you even gonna say hello?

When you speak with him, he says the following:

The Origami Cat:
"Hello! It's me!

I'm the Origami Cat.
How am i here? You're dreaming right now! Sort of... At least.
This room you're in is your old room! From before you moved!
But right now, it looks like you barely remember it.
You've had a lot of nightmares lately, right?
Well that's why i'm here!
I have a couple of tricks to fighting the monsters..
Remember a few years ago?
You had trouble sleeping almost every night!
So your dad gave you a cassete player
with a tape with quiet music that he made for you so you could sleep.
I bet it would also help you with sleeping better right now!
The other thing is, the monsters hate light...
So i suggest flashing light in their eyes whenever you can!
UNLESS they're under your bed... Listen for if they go there!
In such a case, peek under the bed to see which side they're at
then go back up, and face the opposite direction!
Turning your back will lure them out from under the bed!
Listen closely for the sound of them peeking out, and then...
face back the opposite end of the room again...
To give them a good dose of light in their eyes! Now...
Go look for the tape player! I'll stay here if you need my help!

When trying to sleep before you get the Tape player:

The Origami Cat:
No no! You won't stand a chance against the monsters!

Please, you should go search for the tape player.
It will definitely help you!

When going to the Deepscape after talking to him:

The Origami Cat:
This is the deepscape! This is where your deepest memories are.

I'm talking to you from the dreamscape!
See those glowning particle-thingies?
The make up a path! The tape player should be somewhere ahead.
Just remember to stay on the path, so the shadows can't get you!
If you get lost, i can get you back but ONLY if you're on the path.
I can't reach you if you're out in the darkness. Let me know if you need to get back by pressing R!

When coming back from the deepscape with the tape player:

The Origami Cat:
Great! You found it! Do you remember how to use the tape player?

Answering yes:

The Origami Cat:
Super-duper! Good luck with the nightmares!

Answering no:

The Origami Cat:
The tape can help you with sleeping well,

which makes the nights go by MUCH quicker!
Okay there's 3 buttons on it that work: PLAY, STOP, and REWIND.
Unfortunately, the pause and fast forward buttons are broken...
But they aren't useful to you now anyway... So don't mind them.
Press PLAY to play the tape, STOP to stop the tape where it is.
You can only rewind the tape after stopping it.
You can stop rewinding by pressing STOP while the tape is rewinding.
Once the tape finishes playing, you rewind it as much as you can!
That's all, good luck with the nightmares!

Interacting with the bed causes the following dialogue to appear:

Go to sleep?
>Yes No
Choosing yes will start Night 1.

If you go to the Deepscape, the player's goal is to find the Recorder but be aware that Shadow Rat is roaming the darkness. Once the player has the recorder, they need to return to The Origami Cat to start night 1.

As long as they down own the recorder, the Origami Cat will tell Mary, that she's not ready and can't defend herself, yet.

Secrets

Following the light path in night 1 allows the player to find arcade game #1 and one of the five forgotten toys.

Collecting the toys and meeting with Lollipop is required to unlock the ultimate ending.

Post-Night Minigame

After completing Night 1, you have a post-night Minigame. You start at the entrance of The Rat and Cat Theater.

If you talk to the girl by the tables, she will say the following:

The Girl:
I haven't seen the puppeteers puppet yet.

I've heard that it's as big as a person!

If you talk to Mary's father by the restrooms, he will say the following:

Mary's Father:
Hi sweetie!

Are you having fun?
I hope you'er happy with the place I picked out!
It's just the two of us,while your brother is at camp.
So you can decide what we should have for dinner tonight!

If you talk to the girl by the arcade games, she will say the following:

The Girl:
These arcade games are SO boring...

I once asked the RAT if we could get new one.
But then he got a bit angry...
The RAT is a real jerk.

After roaming the theater, you will find Rat by the backstage. When you talk to him, he will say the following:

RAT:
Heya kid, I'm the RAT, nice to meet ya!

Say, the show's about to begin in a few minutes...
Wanna play hide-n-seek?

If Mary says yes:

RAT:
NEATO! You go hide and I'll stay here and count to 100.

You can hide under the tables or in the closet. When the Rat finds you, you will then be jumpscared by a Split-second Monster Rat turning into normal Rat. He will then say the following:

RAT:
HAHAH! I find ya!

After this, the minigame ends.

FNAC 2

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