For Night 2, do the same as in Night 1, except begin at 1 AM rather than 2 AM, and you will now have to watch your left door more carefully, as Chester comes on you left side. Also you must now check the Secondary Party Room to see if Chester leaves when starting your cycle at 1 AM.
Night 2 Phone Call
|“||"Uh, hello, hello? Uh, see. I told you you'd do just fine. Anyway, I thought I'd mention, uh, we have this little list, of uh... problems... that we have observed of the animatronics over some time. Uh, it's nothing to be concerned about, but the animatronics do have a few... minor... glitches. Yeah. Uh, we're of course trying to get them fixed, but you should know some of them so you don't get, uh.. nervous, if you hear anything. Let me see... um, the animatronics sometimes start to walk around, on their own. Sometimes, in the morning, we find them in the strangest places. Ha ha, so you might see them walking around while you're here. Uh, let me see... Some of their sensors are a bit wonky. Oh, and in case the animatronics are experiencing violence towards a guest, the animatronic will try to seek out the cause and stop it. Yeah, I have no idea how it decides to do that, but it doesn't seem to mind it with the children though. It's weird. If there are children playing cops and robbers and one of them gets shot, you know, the animatronics don't really don't really do anything out of the ordinary. Except... after that day... Uh, the animatronics don't really seem to function properly around adults. Especially not around the staff. Uh, yeah. The animatronics seem to ignore you most of the time, you know, unless you come near them. And they just turn their heads. And look at you. Like if you've just told a bad joke, ha ha... I don't know, it's kinda creepy. Um, but yeah. We kinda had an accident, about a month ago. It seems to have, like, traumatized their systems, or something like that. Uh, anyway, we've replaced the faulty animatronic with some brand new ones. Yeah, so he's stored way in the back until we can get someone to fix him. Anyway, if I were you, I'd keep the other ones at a distance. And uh, use the doors if you have to. That would be it for now. Have a good night."||”|
— Phone Guy
- Date: 09/23/1987
- Hour: 00:13
- Animatronics: None
Cutscene starts with screen saying: ERROR 6F4A95 and NO VIDEO INPUT. You can hear some girl's laugh and noises in the background possibly glitching noises, or assembly machine noises, implifying that twins had died moments before.
After this, video feed is back on, showing the blood around the endoskeleton parts on the belt. Shortly after cutscene ends.
For Night 2, do the same as in Night 1, except now you'll have to watch the cameras more often, as Chester tries to get into the vents, so he can quickly get into the Main Hall and jump scare you. To avoid this, you can use the phone of the room he's currently in to scare him away from the vent.
Night 2 Tutorial
One of the animatronics will attempt to climb
into the ventilation systems to get to you!
If you hear noises coming from the vents, find the camera the animatronic
is on and then call the phone in the room to scare it away from the vent!
Press X to hide hints
- Animatronic: The Penguin
- Command: Return
- Year: 1989
Starting from Parts & Services, the player controls the Penguin to search the restaurant for three broken pieces of Chester: an arm, a leg, and his head. Chester's former curtained location is now blocked off by a strip of yellow and black caution tape. The player can only collect one piece at a time before returning it to a cardboard box at their starting point. Blank can be found sitting inactive in the Drawing Room but cannot be interacted with. Returning the third piece of Chester will end the minigame.
Locations for Night 2 minigame
Night 2 is the second playable night in Five Nights at Candy's 3.
Like the previous nights, you start in the Dreamscape. You will noticed that there is now a lamp with a drawer.
If you knock down the Origami Cat on the previous night, he will say the following:
|“|| The Origami Cat:|
Hey, you accidentally knocked me down from the table last night! But i forgive you! Just be more careful next time, alright?
If you speak with him, he says the following:
|“|| The Origami Cat:|
So how did it go? You managed to beat them? Awesome job!
Wait, was it only the Monster Rat? I thought there'd be more! Phew!
Interacting with the bed causes the following dialogue to appear:
Go to sleep?
>Yes NoChoosing yes will start Night 2.
After you completed night 2, you have a Post-night minigame:
You start at the entrance of The Rat and Cats Theater.
If you talk to the boy by the entrance:
|“|| The Boy:|
My parents dragged me over here with my little sister.
But I'd rather be on my bike, with my friends...
If you talk to the boy by the stage:
|“|| The Boy:|
Did...did you like the show yesterday?
If you talk to Mary's father by the restrooms:
|“|| Mary's Father:|
There's my girl!
Made any friends today?
if Mary talks to the boy in the hallway:
|“|| The Boy:|
This place sucks...the costumes aren't even that convincing.
I watched the rat from behind, as he tilted his head forward.
If you talk to the Cat:
Hello there, I'm the CAT
Do you like to play games? I know I do!
If Mary says yes:
yay! You hide, then I'll count.
You can hide under the tables or in the closet. When the Cat finds you, you will be greet by Monster Cat then turn back to Cat. He will say:
HEHE! nice try!
After this, the minigame ends.