This article is about unused, scrapped, or removed content.
Keep in mind that none of those things are currently in the game.
This article contains content that was unused or umimplemented in Five Nights at Candy's.
Some of this content can be found in the game's files or in the trailer itself.
There's one frame of Blank looking at the player, however Blank seems to be less withered than usual. It is possible that it was meant to be used in the Main Menu.
Chester Moving His Head
Chester had the ability to move his head at the viewer (camera) in an unknown location. When he moves his face towards the viewer, his eyelids will move upwards making Chester look like a threat. This might have been an unused idea for the game or just a display for the trailer. The image that is shown near the text also depicts a good example of Chester's position behind the red curtains. It also shows that there is another source of light behind the curtains, besides the Night Vision light. This other source of light is pinkish, hinting that the Night Vision mechanic is not in use.
Chester had a different type of poster of him holding his guitar and looking at the camera, waving.
No poster is ever shown like this throughout the game and the game's files.
Chester also had an orange tint in the poster.
Warning signs were an unused game mechanism that warns the player, that an animatronic is by the Office doorway. If it's pointing to the left, an animatronic is by the left doorway. If it's pointing to the right, then an animatronic is by the right doorway. The mechanism's appearance appears to be a grey square outlined white. It also has a white, pixelated skull in the middle and sometimes shows triangles pointing either to the left or right.
In the Five Nights at Candy's 3 extras, there is an image called "Unused teaser for the Rat (From FNAC)" in the beta content. It is an image of Rat, as the name says, but it is scrambled and distorted similar to when RAT crashes the camera system in Five Nights at Candy's 2.
16:9 Display Resolution
In the trailer, the gameplay footage's display was in 16:9, similar to the first Five Nights at Freddy's.
In the final game, it was changed to 4:3. Emil Macko confirmed on Twitter, that it's because he scaled the footage to the size of the trailer, and that most of the viewers and players have 16:9 monitors, so the game would scale up in fullscreen.
In an early version of the game there were footsteps when someone was entering or leaving the doorway. They were removed in version 1.1.0, making the game more challenging, and forcing the player to check the cameras more often to locate the animatronics.
This article contains content that was unused or umimplemented in Five Nights at Candy's 2.
Some of this contents can still be found in the game's files or in the trailer itself.
The game files include some strange icons, corresponding to every character in the game as well as a sparkling icon and omega icon. Those are actually in fact clickteam icons, that Emil Macko used when making the game mechanics.
In the FNAC 2 trailer, Candy's plush wasn't on the desk. It is possible, that the plush was added after Emil made the trailer's footage.
Time being PM
When the game was released, there was a typo where the time was PM instead of AM. This was fixed in version 1.0.5, changing the time back to AM.
The scrapped Vinnie animatronic
As mentioned in a thread by PalomonsF, according to Reddit user /u/SonicTHD, Vinnie could have been supposed to be an active animatronic instead of just making a cameo in the minigames, but the reason why this was scrapped is currently unknown. It is just a speculation, but its really likely since we can see his body in one of the dev sketches in Extras menu, and it would not make sense for Emil Macko to make a dev sketch of a minigame sprite.